VR Market Size By Type (Head-Mounted Display, Gesture-Tracking Device) with Market Analysis Report, Forecast 2020-2025
The global VR market will grow by US$ 60 Billion by 2025 at a CAGR of 34% in the given forecast period.
AR/VR technology makes use of sensory devices to either virtually modify a user’s environment or completely immerse them in a simulated environment. Specially designed headsets and glasses can be used for visual immersion, while handhelds and wearables offer tactile immersion.
The growing penetration of HMDs in gaming and entertainment sector, huge investment in virtual reality market, advancement of technology and growing digitization and availability of affordable VR devices.
The global Vr market is segregated on the basis of Type as Head-Mounted Display and Gesture-Tracking Device. Based on Application the global Vr market is segmented in Consumer, Commercial, Enterprise, Healthcare, and Aerospace & Defense.
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The global Vr market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Vr market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.
Competitive Rivalry
Vuzix Corporation, Lumus Ltd, Magic Leap Inc., Eon Reality Inc., Unity Technologies Inc., Samsung Electronics Co Ltd, Sony Corporation, HTC Corporation, Microsoft Corp., Google Inc., and others are among the major players in the global Vr market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.
The VR Market has been segmented as below:
VR Market, By Type
Head-Mounted Display
Gesture-Tracking Device
VR Market, By Application
Consumer
Commercial
Enterprise
Healthcare
Aerospace & Defense
VR Market, By Material
VR Market, By Region
North America
Europe
Asia-Pacific
Rest of the World
VR Market, By Company
Vuzix Corporation
Lumus Ltd
Magic Leap Inc.
Eon Reality Inc.
Unity Technologies Inc.
Samsung Electronics Co Ltd
Sony Corporation
HTC Corporation
Microsoft Corp.
Google Inc.
The report covers:
Global Vr market sizes from 2015 to 2024, along with CAGR for 2018-2024
Market size comparison for 2017 vs 2024, with actual data for 2017, estimates for 2018 and forecast from 2019 to 2024
Global Vr market trends, covering comprehensive range of consumer trends & manufacturer trends
Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Vr market
Major market opportunities and challenges in forecast timeframe to be focused
Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
Comprehensive company profiles of the key industry players
Report Scope:
The global Vr market report scope includes detailed study covering underlying factors influencing the industry trends.
The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies.
The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Vr market share. Major industry players with significant revenue share include Vuzix Corporation, Lumus Ltd, Magic Leap Inc., Eon Reality Inc., Unity Technologies Inc., Samsung Electronics Co Ltd, Sony Corporation, HTC Corporation, Microsoft Corp., Google Inc., and others.
Reasons to Buy this Report:
Gain detailed insights on the Vr industry trends
Find complete analysis on the market status
Identify the Vr market opportunities and growth segments
Analyse competitive dynamics by evaluating business segments & product portfolios
Facilitate strategy planning and industry dynamics to enhance decision making
The dynamic nature of business environment in the current global economy is raising the need amongst business professionals to update themselves with current situations in the market. To cater such needs, Shibuya Data Count provides market research reports to various business professionals across different industry verticals, such as healthcare & pharmaceutical, IT & telecom, chemicals and advanced materials, consumer goods & food, energy & power, manufacturing & construction, industrial automation & equipment and agriculture & allied activities amongst others.
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